Madness of the Blue Blood Labyrinth - Chapter 11
“Special move: Triple Axel Roundhouse Kick.”
That was the twentieth one.
Now that I’ve got the hang of snapping these things’ necks, they’re about as resistant as a cookie soaked in milk.
Beating up goblins really isn’t that fun.
In those old light novels from way back, there were always these protagonists who’d grind endlessly by killing weak enemies for experience points, but I’d lose my mind from sheer boredom.
Besides, how does repeatedly finishing off enemies weaker than you lead to any kind of real experience? Makes no sense.
“You’re right. Dealing with goblins is just a waste of time.”
“It’s the result of consistent gym sessions and a disciplined diet.”
“Speaking of, you’re in the Nutrition Department, right? But how did you learn to move like that, at a level where you could easily kill a person?”
“Mostly just my natural athleticism. Plus, I spent my free time binge-watching combat sports and martial arts videos in 3D.”
“Man, what a scary world we live in.”
Famous martial arts from around the world, easily learned right from the comfort of your home.
In some countries, they’ve even started rolling out new tech that directly injects skills and movements into your brain.
Progress marches on. What used to be just a dream a few years ago has now quietly become reality.
Before the Phenomenon Revolution, even VR and 3D video were like kids’ science projects. And that whole project about turning the Moon into a green landscape? That’s all based on materials harvested from dungeons.
The progress dungeons have brought to humanity is vast, deep, and beyond measure.
Well, enough of that heavy talk.
“Let’s go deeper. This place is boring. Plus, I’d like to see the legendary senior’s skills in action.”
I suggested, and she gave me a thoughtful look.
“What’s up? Is it some kind of company secret? I won’t force you if it is.”
“I don’t mind showing you.”
With that, Rize effortlessly swung the oversized scythe she’d been carrying on her shoulder. Whether it was because of her skill, her gear, or the fact that the thing was lighter than it looked, she sliced horizontally at the wall.
The sharp tip hit the stone, letting out an ear-piercing screech as it scraped against the surface.
“As you can see, though, my skills don’t really stand out unless we’re in a more open space.”
“Yeah, that’s not ideal. Gotta make it look cool, after all.”
If we’re talking wide open spaces, then it’d have to be the forest area on the sixth floor and beyond.
But even that has its issues—trees get in the way, and the terrain’s tricky.
In that case…
“How about we go as deep as I did last time?”
“Wait, what? This is only your second dungeon run, right? How far did you even go?”
Beginners are generally advised to stick to the first five floors until they get used to the dungeon—until they’ve logged a total of fifty to a hundred hours inside.
That’s because, regardless of the difficulty, most dungeons share a similar structure up to the fifth floor.
As for me, I did a continuous five-day dungeon run last time, racking up just about a hundred hours.
And the deepest floor I reached?
“Thirteenth floor.”
“…What?!”